Hi guys. I’m new to unreal engine and am trying to create a building system. I have a build_master blueprint and I use that for most of the building. Right now I’m trying to make the buildings destructible. I have used the Chaos system for destruction and have created a geometry collection for each destructible asset. My question is that when I destroy an actor, I set the visibility and collision to none and then add a geometry collection component but I don’t know how to set the geometry collection component to the selected asset’s geometry collection.
Also please let me know if there is a better solution to this problem. Thanks.