I have a custom buff based off the Focal Chilli Buff
However, I cannot simply set the “Character Status Value Modifiers” in the defaults - I need to set one of them (Damage Multiplier Amount To Add) dynamically via a calculation, which looks at the specific dino involved etc
Ive tried the following approach:
- call a function from the Event Begin Play
- the function loops through Character Status Value Modifiers array, and calls SetMembersInDamagePrimalCharacterStatusValueModifier and sets the node in question based from the formula
- however, testing shows that this value remains as per defaults, it is not being set by my function
how would I go about setting these values dynamically?