dynamically resizing widget with image and text


I am trying to do something very simple, but somehow i can’t get it to work. I am trying to make a re-usable umg widget that i can scale easily. The widget contains an image with text on specific places, which i place by anchors to keep it scalable… Currenly i use a border as main and use a canvas panel with two text widgets under it and anchors positioned based on percentages… The problem is that if i drop this widget in another widget the text is not scaled as shown on the original widget and basically the whole widget is a mess… how to do something like this properly?

Hi yes you can do that in the event graph with the node “Set render scale”. Hope it helps.