Hello,
I’m seeking assistance with a challenge related to dynamically modifying the distortion effect of Bitcrush in my current project.
Problem Description:
Currently, I have an effect source chain containing a Bitcrush effect attached to an audio file. My goal is to dynamically adjust the distortion effect of Bitcrush using a slider during runtime.
Technical Details:
- I am developing on Unreal Engine 5.3.2.
- I’m using an effect source chain containing a Bitcrush effect attached to an audio file.
Objective:
I am looking to implement a mechanism to adjust the Bitcrush distortion in real-time using a slider, providing a dynamic sound experience.
Questions:
- How can I connect a slider to the distortion effect of Bitcrush within the effect chain?
- Are there specific Blueprint functions or nodes I can use to achieve this dynamic modification?
- Are there any Blueprint code examples or relevant tutorials to help me accomplish this specific objective?
I appreciate your time and expertise in advance. Any information or suggestions you can provide will be greatly helpful in helping me to resolve this issue.
Best regards,
AlbaNagisa