Dynamically Modifying Bitcrush Distortion Effect with a Slider

Hello,

I’m seeking assistance with a challenge related to dynamically modifying the distortion effect of Bitcrush in my current project.

Problem Description:

Currently, I have an effect source chain containing a Bitcrush effect attached to an audio file. My goal is to dynamically adjust the distortion effect of Bitcrush using a slider during runtime.

Technical Details:

  • I am developing on Unreal Engine 5.3.2.
  • I’m using an effect source chain containing a Bitcrush effect attached to an audio file.

Objective:

I am looking to implement a mechanism to adjust the Bitcrush distortion in real-time using a slider, providing a dynamic sound experience.

Questions:

  1. How can I connect a slider to the distortion effect of Bitcrush within the effect chain?
  2. Are there specific Blueprint functions or nodes I can use to achieve this dynamic modification?
  3. Are there any Blueprint code examples or relevant tutorials to help me accomplish this specific objective?

I appreciate your time and expertise in advance. Any information or suggestions you can provide will be greatly helpful in helping me to resolve this issue.

Best regards,
AlbaNagisa