Hello, I’d like to create a banner system like in Apex Legends that displays the top player inside the game. However, I’m a bit lost. I can’t create a blueprint on a material, and I’m using the Steam session plugin to retrieve players’ avatars. I have no idea how to proceed.
Keywords to ask uncle google: “dynamic material instance”
plenty of tutorials.
You need to create such material, then make some blueprint code to change it during game.
Here is tut:
This guy (Mathew) has plenty of short tutorials.
Thx dude i will see that
I watched your video but it’s not quite what I want. I want to turn a 2D texture into a material using blueprints, but in the video, everything is already in the material.
You can make material that is in ui domain, and as input/parameter use texture2d
So it is what was in tut, plus replacing input parameter texture with texture 2d.
Its work!
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