Dynamically creating classes

Thats what I did…

I adapted my asset preloader to handle datatables

Now I have all my level data in a spreadsheet, export as csv, and import into the editor as asset

My Level Controller, now gets its Level Parameters from the Datatable Controller…

Now I see possibility for storing all my asset references in a spreadsheet and importing those into my Preloaders via the Datatable, rather than hard coding…nice!

As Im under development and parameters are add, does anyone know how to reparent a datatable when it looses its row structure, sometimes this changes in the c++ file and I have to recreate the datatable from scratch because it loses its hotreload, sometimes not.