It’s hard to say without more details.
What is LEV_ParamsBase and why you need nearly ten thousand derivatives classes? What is a diff for example between LEV_1000 and LEV_1001?
Now I have all my level data in a spreadsheet, export as csv, and import into the editor as asset
My Level Controller, now gets its Level Parameters from the Datatable Controller…
Now I see possibility for storing all my asset references in a spreadsheet and importing those into my Preloaders via the Datatable, rather than hard coding…nice!
As Im under development and parameters are add, does anyone know how to reparent a datatable when it looses its row structure, sometimes this changes in the c++ file and I have to recreate the datatable from scratch because it loses its hotreload, sometimes not.