I’m having some trouble getting my dynamically created Paper Tile Map to render. I’ve attached what is in my blueprint. Basically, I’m just looping over the map grid and setting all the tiles to be tile 0 in the set.
When I run the game, nothing is visible, but if I open up the component in the outliner and check out the Tile Map manually, the map is correct i.e. the grid is full of tile 0.
Does anyone know what step I’m missing to get the map to render?
