I’m working on the control system for a 2D/3D hybrid game, where you can switch between a 2D side-scroller camera and a 3rd person shooter. That’s working fine, and I’ve disabled mouse-look input in the 2D view so I don’t run off the map. The issue comes with movement of the Player. In the 3D view I’m using WASD movement, but in the side-scroller view I’d like to have A run backwards (instead of S) and D run forwards (instead of W). My hacky workaround idea right now is requiring a GamePad, and using the D-Pad for the 2D view and the Joysticks for the 3D view. Is there a way to make this work with a keyboard though? In Unity I’d just wrap the movement keys in two lists to switch between (in C#) but I’m not sure if there is a Blueprint equivalent to doing this with Unreal’s Inputs. I wasn’t able to find anyone doing this exact thing in searching the forum; anybody have a thought/suggestion?