Dynamically change HDRIBackdrop

Hi,

I want to program my HDRIBackdrop to change its cubemap depending on the real-life weather. However, I can’t seem to change the cubemap dynamically. This is the current incomplete code I am using (in the HDRIBackdrop blueprint Event Graph):

Would anyone know how to work around this problem? Thanks.

You should apply your Cubemap to the background material and skylight and then update the last one.

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It solved my quest, the key function is SetTextureParameterValue, Thx