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Dynamically alter texture filter

Hi,

I have a video texture whose saturation I’d like to alter dynamically. Here is a picture of the setup of the material:

dac81f2e7ba441822e1c374c54193f477e94f680.png

Is there a way to access the ‘fraction’ part of the desaturation filter so that saturation can be dynamically adjusted in Blueprint?

Thanks!

LS