We are trying to create a system in which a player can choose their own wheel and attach it to a selected socket. Currently we are able to spawn the wheel blueprint class with a mesh and attach it to the socket, but we are unable to spawn a vehicle wheel asset we created.
In the above image is the blueprint in which we are trying to add the wheel asset to one of the wheel slots. We get the wheel slots from the vehicle movement component. Then we want to add the wheel asset to the array but are unable to spawn the wheel asset. Can someone please clarify how this can be achieved?