Dynamic world editing (Blocks)

EDIT: Is there a way to change the title addition? GAME probably doesn’t quite fit here

Hey guys,
the last few days I’ve been working on a system that allows you to manipulate a cube-based world in an intuitive way.
My primary goal was to make it as memory friendly as possible, what wasn’t always that easy as actors need to be aware of their positioning in the world, as well as to other actors, the player, their movement etc. etc.
New blocks are only created when they’re needed and destroyed as soon as they get behind their spawning point.
It’s still not perfect and I still find one bug after the other but so far I never had any performance issues and the mechanisms keep getting better.
Everything is achieved using Blueprints.

I’m not really having any plans what to do with this but I could imagine a puzzle game and I could imagine that it would be fun to try this out with Oculus support (given that I’ll eventually have enough money for one :))
So, enjoy watching and I’d love to hear what you think: