I am nearly finished putting together my dynamic winter shader in UE4 and writing up the documentation for anyone to take a dig into the techniques and make their own or something similar.
Since the community is making some awesome stuff at the mo with UE4! I thought I’d share my WIP also
Documentation will be uploaded very soon once it’s all done and dusted
https://.com/watch?v=Ajph9wDartM
Cheers!
Awesome stuff! Really, this is the kind of stuff I’d like to see in games where a snow storm would hit and the snow would build up in the world in real time…
I have realised I have 2 threads open about this. Could get quite confusing. Either one has the link to the tutorial on my website. Sorry for the confusion!
Another VERY useful use for this would be dust build up. Popular now in films and tv series, changing from olden day scene to contemporary ruin and all the clean surfaces become dusty and worn. Vey nice!
Hello! Part 2 is now available, sorry for the epic delay I was in the process of moving countries so it was put on hold for a while.
Part 2 covers the snow and how we can use one blueprint to affect all of our material instances and how we can switch out textures and material properties within our master material