Hello!, Im working on a survival game and the tree cutting aspect is fairly important to me, i know there are a million of ways to implement this but most of them are fairly “cheap” in therms of the most simple solution (Making the tree simply fall when you hit it enough times, etc ). The most dynamic system i have seen thus far is the one Implemented in the Forest where as you hit the tree it draws an actual 3d cut on the tree , being the most inmersive and clean solution i have seen
Not the best video but here is an example of what i mean
As you can see as the axe hits the tree it actually breaks parts of the tree where the impact took place, So you can visually see how much more you need to cut until the tree finally falls ( and only the upper part )
Ideally id like to recreate this as closesly as possible but besides doing simple shaders my knowledge of the visual side of UE4 is fairly limited … How would i exactly approach this? Using a Shader?, A procedural mesh between the impact point and the tree trunk?
Any help is always appreciated