Im need some advice about texts, how to make it change dynamically with player stats. for example my tooltip says the next
Fireball spell: Hurls a fiery ball that causes 2000 Fire damage.
but its a pre-written static text, the real damage number is scaling with the player stats like ‘Spell Power’
so i have to make something like this
Fireball spell: Hurls a fiery ball that causes $BaseDamage+(BaseDamage*SpellPower%) Fire damage.
any tip how to make it via BP? i have to use rich text or something else?