Dynamic ToolTip Text

Im need some advice about texts, how to make it change dynamically with player stats. for example my tooltip says the next

Fireball spell: Hurls a fiery ball that causes 2000 Fire damage.

but its a pre-written static text, the real damage number is scaling with the player stats like ‘Spell Power’
so i have to make something like this

Fireball spell: Hurls a fiery ball that causes $BaseDamage+(BaseDamage*SpellPower%) Fire damage.

any tip how to make it via BP? i have to use rich text or something else?

Hi @Markidi

You can make dynamic text in unreal widgets.

Make a widget, in the graph, add a text box , and in the detail of this textbox,
search for the Text and next to it there is a Create binding , you will end up in a special graph where you can : plug your own variables, or add reference to others actors variables.
You can build a message with some strings and append and int , and save it in the text string of the Widget,
and that will be shown as text if you bing this variable to the textwidget

Here a video , jump to 3min 50 secs