I’ve been learning how to create and update dynamic textures in UE4 for the last month or so, and I think I’ve finally started to get it under control. It was a bit of a journey though, so I thought it might be nice to put what I figured out into a tute so that other people wouldn’t have as hard a time with it as I did.
You can find the tute here ] and here’s a short youtube to show what the end result is: