Dynamic "Text Render"? (changing the text)

Hi, I’m trying something as simple as a Text Render saying “Press E to interact” however I want the text to change from E to whatever the interaction button is set to. How can I use blueprints to change what my Text Render text says?

thanks

Use *SetText *node to set a new text whenever you want:

](filedata/fetch?id=1812395&d=1600321916)

brilliant. thanks!

solved.

Bah! Finally one that I could answer and someone else got to it first haha. Anyway here’s my method:

2 Likes