Dynamic Sword Animset

Hello, we’d like to introduce our Dynamic Sword Animset.

This is an animation package created based on the UnrealEngine4 Humanoid Rig structure. Based on the basic movements of a character equipped with a sword and shield, it contains animations for a variety of different types of battle motions including attack, damage, roll, and dash. This animation package is designed to make your game more dynamic and stylish.

This animation package contains animations for a total of 156 different motions, which are classified into Inplace and RootMotion. In addition, it includes Blend Spaces, and Aim Offset.

This video was created using the animations from Dynamic Sword Animset.

This is called Blueisland Animset Viewer, which allows you to conveniently view animations contained in Dynamic Sword Animset, which is set to be released on the UnrealEngine4 Marketplace. Incorporate Dynamic Sword Animset into the game you’re working on, and make it more dynamic and stylish.

Blueisland_AniPack1_111.png

Get_it_on_Google_play.svg.png](https://play.google.com/store/apps/details?id=com.blueisland.BiAViewer)

Download_on_the_App_Store.png](https://itunes.apple.com/app/blueisland-animset-viewer/id1018645275?mt=8)

Blusisland Animset Viewer

Google Play Store - https://play.google.com/store/apps/details?id=com.blueisland.BiAViewer

Apple App Store - https://itunes.apple.com/app/blueisland-animset-viewer/id1018645275?mt=8

Use our Dynamic Sword Animset and combine various motions together in creating the battle system to upgrade your project and make it more cool and impressive.
We are going to continue to make a variety of different Animsets going forward.
Thank you for your interest and support.

Looks awesome -can’t wait to try it out!

Released on Apple App Store :slight_smile:

I bought it the moment it appeared on the store, but now that I’m applying it to my character (which is using the UE4 Skeleton - Rigged by Mixamo), I’m having a problem with the arms. Any idea how to fix?

[video]- YouTube

Do you send me email with your character? (animation@blue-island.kr)
Probably due to structural issues or re-targeting of the bone modeling

Infinity Blade character Retargeting Linkhttps://youtube.com/watch?v=5VOUBCgAob4
Helpful documentation

I fixed it. The problem was that Mixamo doesn’t have weights on on the lower arm twists (I think that’s what it was called). I just reimported him using the UE4 Skeleton. It worked like a charm. This is amazing!

I would like to suggest a Greatsword anim set and a duel weilding anim pack!