Dynamic switching between Lumen and baked lighting

I’ve been watching some game dev and noticed that people - when they hear UE5 is used - are particularly hyped about Lumen to the point it becomes a selling point. At the same time many games have non-destcructible, static scenery and lighting that can look great with baked lightmaps, which are lightweight on last gen hardware and help casual games reach a wider audience.

Currently, from what I’ve heard and seen, Lumen can be turned off at runtime to boost frame rates, but you are then stuck with direct lighting only, which renders the map a lot darker.

To bring those worlds together, my feature request is a way to turn on traditional multi-bounce pre-baked lightmaps when turning off Lumen for games where it is viable.

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Does anyone know how to achieve this?