After struggling for many days on this, I am desperate for answers and out of ideas (and I tried a LOT of variations with zero success).
I am trying to loop through a few
Static Mesh Components, assigning each their own
Material Instance Dynamic using a duplicated
Substance Graph Instance
The blueprint below results in all three meshes getting the same material output (the last one set). All meshes are obviously sharing the same
Substance Graph Instance somehow despite clearly creating new ones and configuring the outputs “properly” on each iteration.
My substance factory is set to load synchronously, as you can see here:
Out of curiosity, I tried manually copy-and-pasting the graph instances in the content browser and explicitly setting them in the blueprint on each iteration. Doing this, everything works perfectly. All three meshes get their individual material outputs.
Please tell me someone has encountered this issue and can shed some light for me.