Hey,
i have the following problem and cant find a working solution for it.
I need to set dynamic submix effects (would like to toggle them later based on events).
I tried to use the SetSubmixEffectChainOverride for it. But somehow if i print it, there is nothing attached to it.
Its hard to find a lot of help about advanced audio in unreal.
Maybe someone got any hints what i am doing wrong?
Attached the testing level blueprint.
The submix is attached to a sound class which is active. Its also working if i set the effects in the submix by hand.
Thanks for your help!
Any time you see an Exec pin input, you need to have something execute that function in order to expect it to do anything.
So your print string is referencing a Submix Effect Element output on a For Loop execution function that has no execution input. So it will not capture a valid name.
thanks mate, sometimes you just getting blind. that helped me a lot! Needed to add an empty submix effect as neutral, cause its not working with the empty array to override.
I believe there’s a Clear Submix Override, don’t remember the exact function call, but off the top of my head, I’m pretty sure there’s something like that.