Dynamic spline mesh at runtime

Hello! I’m new to Blueprints so bear with me. I’m working on a hose system that’s mesh based which needs to dynamically change shape based on the spline points. How would I go about enabling this spline mesh to update in real time? I’ve managed to get the spline mesh setup running on construction, just not in real time. Thank you!

…check:
https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/97218-use-make-splinepoint-to-dynamically-add-points-to-a-spline-component
and

… hope these work … : ) ,