Dynamic sound with PhysX door?

hi there!

is there a way to have sound dynamically influenced by a physx door?
I’m trying to get a dynamic creaking sound, depending on the door movement, but can’t really get it to work.

we were trying to change the pitch of a creaking sound via the doors velocity, however, I can’t really figure out how to get any information from the door’s BP into the sound cue?

any idea?

thank you!
chris

nobody knows anything?

anyone? thanks

you have to make a sound cue using an continuos modulator node , write the name of the parameter on it , and then on the actor call the audio component sound and feed the float parameter with the float.