Dynamic Sound Playing From PhysicsActor

Hello, I’m not sure how to explain this, but I’ve got an object that has physics constraints and I would like to play sounds depending on how the object moves. I’m adding impulses/force on the body and there are wheels connected to the body.

The constraints also allow limited movement on the Z axis making it feel like there is suspension on the car.

The problem comes from the fact that the object dynamically interacts with the environment like slopes, bumpy terrain and other physics-based interactions. (sharp turn = wheels scraping etc)

I’m just trying to find a way to get data or a starting point on what the wheels hit etc. also how much the Z axis on the physics constraint is moving by.