I’ve been collaborating with a buddy of mine in order to create a full playable Dynamic Snow Game Environment. We’re both university students at CSU Chico studying Computer Animation and Game Development. We’ll be graduating this month!
As the name states, it’s an environment where snow will dynamically build up and melt. As it currently stands, I have the dynamic snow buildup working as well as the weather picking up with it. There are still quite a few things I’m working on such as having the snow build up properly on any asset and a masking system so there can be realistic movement through snow. All in all, there’s still a lot to do!
In this demo, I’m showing off the system using sequencer, but, it’s fully functional in gameplay. I also disabled sounds since it sounded odd sped up.
Dylan Amos (myself):
-Dynamic Snow System
-Sounds (Ambience, assets)
-Landscape sculpting and painting
Luke Neubaum (the buddy)
-Characters (The robots)
-Landscape (World Machine)
-Ultra Dynamic Sky (Using this until I get around creating my own)