I am a beginner…
I want to create a gameplay area that can be shrunk and grown. Outside of the gameplay area I want the illumination down low and gloomy and inside the gameplay area nice and pretty.
How would I go about achieving this? The only method I can think to achieve a dynamic gameplay area, is to surround the player with blocking volumes that could be moved out to increase the gameplay area or moved inwards to reduce the gameplay area. This feels like a bad way to go about this…(?). As far as lighting, I assume I would just do this in the Camera Post Processing?
Any ideas or pointers would be greatly appreciated.