Dynamic shadows on VR standalone?

Hey VR developers. I’m working on a VR standalone project for Quest 3 and facing an issue with dynamic shadows. After packaging the project, only the baked lighting is visible, and shadows cast by point lights and spotlights do not appear.

All the lights in the scene are set to static, and the meshes are stationary (as they are part of a blueprint actor and animated). Is there a way to enable dynamic shadows in this scenario