I can’t even RUN my large 2x2 world comp world in 4.24.1, even just loading some levels causes crashes, and one end of one map takes alot more fps than the other, figure that one out, and its the same world as here in 4.23, which is also far from perfect. Lighting shouldn’t be this tricky,doable but nobody should have to spend this kind of time .
In both engine versions, I’m getting WEIRD parallel liines of sort only on further out terrain, certainly that’s nor normal.I’ve tried lots of settings can’t get rid of it .
One can HOPE ray tracing with fix all of this nightmare, but then ONLY if you can afford the hardware . Really a disgusting mess,tho engine wise it cant be beat for 3d, noting comes close and Ive tried Lumberyard, cryengine, unity.
Unity is a major pita as it doesnt give you a 3rd person char. out of the box like ue4 does. Talk about greedy! No tuts work either, nor any of the included char.s on store,tho a few comes close,of course for a price, you can prob. get what you want, as most things in life, so on that point and sensibly, Epic is the smartest of them all.
I have projects in Unity and LY , but noted Unity issues make me want to avoid it for now, and LY is a HUGE mess ( tho beautiful ocean) where they force OLD versions of VS. So imho epic has this locked up other than ‘2d’,and not having worked witih it yet, I can’t say if its enough, but I know they don’t seem to be working on it anymore, not sure why entirely.
Anyway ya I’d rather use 4.24.1 for landscape tools etc, but I crash within 5 mins or less, and I’ve posted on it, -zero replies,maybe due to holidays.
IN case you can help with that:
LoginId:0e0016e449121035624867b0f9a65034
EpicAccountId:22e5ac31a7334c5695c9986f0d9d2c9d
Assertion failed: TessellationFalloffSettings.UseTessellationComponentScreenSizeFalloff == SceneProxy->UseTessellationComponentScreenSizeFalloff [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp] [Line: 671]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Landscape
UE4Editor_Landscape
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
i turned on falloff setting in details on all 4 levels (terrrains, but it made no different .I think its the engine V. gc 4.23 is fine. Sent bug report but I have no sense they’ll respond especially if its my end. SHRUG.