The problem still exists. The shadow slope bias made it a littlebit less obvious at certain areas, but it’s still very noticable.
Also:
It’s sad that I have to agree with this. Building a game that uses dynamic lighting only has been a struggle ever since, and at every step it feels like Epic sees dynamic lighting as not important.
Shadow Resolution Scale, in the directional light, is capable of smoothing jagged shadow edges. But it can make other aspects of shadows difficult to adapt / modify properly…
I had the same issue with my landscape. Dynamic lighting did a good job on some of the terrain, but very pixelated like textures appeared on back side of slopes. Dirty botches of low resolution “shadows”. The only way I managed to mitigate it is to increase the landscape resolution mainly Using “Resize mode: resample” and picking 2*2 sections per component in the “Landscape” mode. After that I just started smoothing things until these “Shadows” smeared away. Not sure if this is the “correct” process but It did a better job than tweaking the “Shadow bias” and “shadow slope bias” and the cascades. Hopefully it will help someone.