Warning Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the ‘Export Smoothing Groups’ option in the FBX Exporter plug-in before exporting the file. Even for tools that don’t support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
The Sphere though seems to come in correctly (edges split in a strip around the middle).
The Cylinder though has hard edges only around its caps, the tube of the cylinder should be smooth. No amount of recalculating tangents and/or normals seems to fix it.
Cinema4D R16 , Same problem.
In UDK i can import with smouthing edges if i tic “explicit normals”, but in UE4 this option is not available.
Some have a tricks for that?
yeah I’m using R16 too, might test to see if I get the same results from R15. I am aware of the “Explicit Normals” option in UDK and have searched for something similar in UE4, I’ve found nothing. I’m wondering if there is a 3rd party Plugin for exporting FBX’s for C4D, but seen as R16 is so new, I doubt it
Right !
I just trying to export my mesh from C4D R15 to UE4 and i have smouthing edges.
I mean it’s a issue with R16.
Waiting for patch, and rollback to R15 …
@ BEEF DOCTOR : I know this isn’t your original post or meshes in the FBX but this does look to be an issue with C4D’s export or something may not be smoothed correctly before export. I’ve imported the attached FBX files into 3Ds Max and can see that the smoothing groups are not a UE4 issue.
Those files I originally exported maybe from R15 as FBX 2013 - it was a while ago :). today I exported them from R16 as FBX 2014 and they imported fine.
@Anadin: Thanks for getting back! Glad this works now.
@BEEF DOCTOR: I was assigned the bug to make sure it got cleared out. Just wanted to check in and make sure that the issue was still not happening, especially since I do not have access to C4D (Only Max and Blender on my machine) it’s hard to test something like this without the communities willingness to help sometimes!
Can you tell me a bit more about your settings, I can’t seem to get importing to work without the smoothing group error. I tried with R16 and FBX 2014. Is there some other things ive missed?
EDIT - After playing around with the settings for a few hours I was unable to import with no errors. No matter what I tried in R16 faceting was on all my models. I tried some simple models in R15 and the faceting went away. To confirm this is a issue with R16 I saved out a model and opened it in R15 to export and it worked in UE4 with no faceting. You can see the faceting on the capsule in the back the rest were test from C4D R15
When you export from cinema 4d r16, don’t use FBX 2014 “The UE4 FBX import pipeline uses FBX 2013”, this may help but for the time being I’m sticking with C4D R15.
Since the update to UE4.5 I’m getting faceting on FBX’s from R15 now, this is getting really annoying now, I should be focusing on my materials and functionality but i’m too busy ■■■■■■■ around trying to get models to import correctly