First post! I’m new to UE4, but am learning and loving it, and I’m here to stay. I’ve been reading everything I can, but am struggling to come up with one essential piece for my current project.
I’m trying to come up with methodology to make a scrolling skybox/skysphere. It’s beyond my discipline, and I’m wondering if anyone has ideas on how to accomplish this or if something similar has been done.
In essence, I would like to use a 360 panorama video as a skybox, and I would like the video playback to be synced to the camera/character position. Therefore, as the character moves forward/backward, the video frames play forward/backward - similar to how a side-scroller works, but with a video/skybox.
I’ve played with the idea of using video textures, but don’t know how I would sync them to movement efficiently. I could also load/unload texture frames, but I don’t know how I could do that efficiently with so many frames (replace texture at every step).
Perhaps I’m going about this completely wrong? Any help/ideas/direction on how to proceed would be greatly appreciated! Thanks for reading.