Hi,
Every tutorial shows how to make a set number of slot based save games but that’s not what I’m looking for.
I’m trying start the game with zero slots and for the player to add them to the widget themselves, similar to Bethesda games or borderlands where the player can add or delete any save game
Each save will then store;
Player data (inventory, health, upgrades etc)
Save slot data (play time, difficulty etc)
Level data (enemies killed, doors locked etc)
And more
Options data I’ll save globally so you don’t have to change them per save.
Anyone got any tutorials or made something like this? I’ve made a basic static save system before but I’m not sure how I would assign the correct data to the slot and ensure that the widget matches any advice would help,
Thanks
You basically have a special save game, which contains the names of all the other save games 
Each time the player adds a slot, you add a name to the list, and create a new save game of your type with that slot name.
When the player removes a save game, you can just remove the name from your master list.
So like create an array in the save game and add or remove from that array?
1 Like
I’ve never done this but I think you should create a save game that loads on game start and into that save game you save all the other save games so it will load the saves you have or smth like that. I hope it’s understandable
Just the slot names of the other save games… 
Yes, like I say, one special save game that is just all the slot names of the other save games.
Ok, I’ll try and work something out, not something I could do off the top of my head 
1 Like