Here’s my main objective guys, im making a grappling hook in my game that allows me both methods of use instant pull to source and the swinging style as well. im using a cable component to do this.
The visual side of things is where im struggling and could really use the communities help. I have a procedural chain that with each chain link added it automatically and correctly places it in the right orientation with a physics constraint.
I want to attach this chain to the starting point of the player and have the chain shoot out to the aimed destination, based on the distance to the end point of a the line trace i want the chain to adjust its length, afterwards attach itself to said endpoint As well as the player, it would only be teethered visually as the invisible cable component would handle the actual physics.
Unfortunately i cannot get the value of said distance as it a vector and the chain operates in float for its length, i also cannot add links in realtime and last but not least i cant get it to attach to an endpoint.
If anyone has any methods than what i’m doing or knows how to tweak my particular setup im all ears.
I appreciate any and all help, thanks.