Hello all, I am working on a project where I want to have static objects in a zero gravity space gravitate a dynamic object. I have global gravity set to zero, and cannot figure out how to make the mass of other objects with locked positions cause the force of gravity onto an object. For instance, a bullet in space would have it’s trajectory bent by any masses it encountered. Is this possible using the blueprint system? I expected it to just work with gravity enabled and mass of an object set higher lol.
the masses of each object works when they are the *receiver *of physics, but has no effect when they are the *acting *force. you need to add physics actors to the objects in your scene to have them affect other objects