Dynamic Parameter for UV Panning with a Beam Emitter not working but works on static mesh particles.

So I am actually not using a target and source for the beam method, but rather the ‘Distance’ method.

Particle Beam Material

Beam Particle System

The easiest way to do this would for you to give me a small example project with your own set up, so I can take a look at exactly what you are seeing on my end.

Let me know if you have further questions.

Cheers,