Hello,Not sure it will help but have you try to change the type of your building (static /movable on first hand and pawn static mesh block all overlap etc on other hand). Maybe one type as some different effect on real time path finding
Hello,Not sure it will help but have you try to change the type of your building (static /movable on first hand and pawn static mesh block all overlap etc on other hand). Maybe one type as some different effect on real time path finding