- NavigationDataClass: RecastNavMesh
- Runtime Generation: Dynamic
- Data Gathering Mode: Lazy
- Generate Navigation Only Around Navigation Invokers: True
- Terrain with Repotologize tool
Navmesh runtime generation don’t work under these conditions.
Because ULandscapeMeshCollisionComponent doesn’t implement INavRelevantInterface interface itselt.
Is it a intened behavior or a bug?