Is there any way to create a NavLinkProxy from a construction script? I would like to create a Blueprint Class to represent a window which the player can climb through. To save time when building the level, I would like to create a navmesh link on either side of the window when I place it in the level.
There was a question about this a year or so ago, but it didn’t receive any replies. Ideally I would like to accomplish this with blueprints, but can use C++ if necessary.