So I have been wanting to try and create a Dynamic Music system in UE4, but I am fairly new to this engine and wanted to know if anyone knows any setups that might not be too difficult. So what I wanted to make was a system that basically plays a loop when you enter a collision box and when you enter another collision box, a new loop starts to play.
The key here is that that the transitions between loops have to be musically correct. This would mean that the transition would need to happen on a musical beat or bar (given that the two loops have the same BPM count). So if the player were to exit the box where the first loop was playing and enters the other box, the transition would have to wait until the loop had reach the next musical bar/beat.
I know there is some thing called a Timesynth which I think might be a good tool for this problem, but I tried watching a Live Training video of this (and another music system) on YouTube, but it was a bit too advanced for me and I did not quite understand it. Does anyone here have any experience with a Music System like the one I have described?
I am using 4.23.1 and a Macbook Pro 2017.