Dynamic Montage Assets

Hi there, is there any way in UE5 to manipulate montage asset’s data through blueprints?

For example, any vfx or sfx added in a montage asset cannot be modified through blueprint to have different weapon trail assets or sfx assets based on conditions.

I tried rebuilding the weapon trail and sfx logic in blueprint and it works as expected but aside from having obvious limitations it also crashes packaged projects, not sure why…

If this is not a feature please consider adding it. The idea is to get the montage asset’s data and define the values in it dynamically using blueprints.