Dynamic mesh generation with static mesh? (blueprint)

Hi, i’m trying to get my hands on the procedural dynamic mesh system.
My first goal would be to do a simple wall with a door carved into it.
This is quite simple with synamic boxes and stuff.
My noobish question would be:
can i use static mesh somehow to do boolean operation into another static mesh?
→ You can do it manually with the new modeling tool from ue5, but can you do it somehow in blueprints with dynamic meshes?
Or maybe is it possible to convert a static mesh into a dynamic mesh ? (lol)

Regards.

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nvm, i found the “copy from static mesh” node.