I remember that I had to use the attribute “Use Complex Collision as Simple” or something like that for collisions to work on dynamic meshes. I’m pretty sure there is a more correct alternative, but at least, it worked for me.
I’m pretty sure you are required to at least create the points, triangles, then add them both to the mesh, AND THEN use the “Set Dynamic Mesh Collision from Mesh” Node
I don’t really know whether this is a good/optimal solution or not, but it works for me and I could care less TBH
I just figured out that collision shapes are not “applied” when generated. You still need to use this function to assign it to the dynamic mesh component.