Dynamic Mesh Collision Problem

I am trying to make a vehicle system just like space engineers but I think when the character stands on the block It applies too much force and sinking block to the ground. Both blocks and landscapes collision thickness are 10 and that didn’t stop the block from sinking. When I add more block its more stable but sometimes still sinking.

Why character applies too much force and how can I reduce this? Characters gravity already 0.01 and mass are 0.1 soo reducing this values probably not work

I don’t think the player applies an unreasonable amount of pressure, the speed of the block sinking while the player’s on top seems normal. What needs to be solved is that sinking issue, which should be related to how you’ve coded the blocks or the ground.

when I close some collisions, it begin to act normally but thanks