Is there a way of creating a dynamic material for a Text3D item?
I want to change a parameter (Colour) on the material of my 3D Text, but haven’t figured out a way to do so in the Blueprint. I need to use a ‘Custom Event’ to start this, where i send the colour via vector.
I have got it working with a static mesh, but not 3D Text.
Thank you for the reply. I’ve included a screenshot of how I’ve done so far.
I haven’t been able to replicate the BP how you’ve laid it out… I’m also not sure if that would be suitable, considering how the way I am getting the variable in.
Would you be so good to outline what I would need to do to finish this BP off, please?
You can assign this value to a variable for later use (to access the material and change its color). You could laboriously click about a dozen times and:
I renamed it to better reflect what it represents DMI - Dynamic Material Instnace. NewVar0 is just not good enough. Ideally, it should be called something along the lines of text3d_MainMenuFrontDMI… So the future you thanks you.
Yup! Text 3d is the default component user-friendly name: