Dynamic Materials changes depending on the gradient angle of the surface.

Thanks,

meanwhile i have still found the solution, but thanks for the reply.

For those who want the right answer, VertexNormals is one solution :smiley:

But there is another, more practical solution. Just go through the tutorial: layered materials.
It is short, easy to understand and more common and it explains exactly how to cover materials with other materials depending on the gradient of the surface.

Link: Unreal Wiki: Layered Materials

Kind regards