I’m trying to create a material for a UI consisting of several ellipses, but I won’t know how many until runtime.
I’ve created a material function that can take in parameters and produce an ellipse, as an additive material.
I’ve also made a blending function which takes two sets of material attributes (ellipses) and merges them into the same material.
I can use this repeatedly to blend as many as I want, but the problem is I don’t know how many until runtime.
How can I approach this? Is this even the right idea to begin with?
For context I’m making a space game and this is for a map of the solar system.
Hopefully this makes sense!