I have been trying all day to figure out a way to dynamically adjust a texture in a material. I would like to have one texture that stores a map. Based off 2 properties on my objects I would like to adjust how that texture is cropped and placed on my object. Example:
Texture - Top down map of a tavern
Objects: Box pieces that represent a map tile.
Goal: Have the texture cropped and placed on the box pieces based on 2 integer variables in the objects blueprint.
Is this possible? If so, what material functions am I looking for? Thank you.