I was using a “Get Material” node instead of “Get Material Instance”!!
Now, this is working fine:
Perfect. I’ll use this method as a workaround.
I need to control the flipbook progress from a Level Sequence. That is still not working,
I’ve captured what happens:
It seems the Sequencer animates materials by assigning a new Dynamic Material. Who knows.
But I can use the timeline method above, calling it from a Sequencer Event. Not too bad, and I need this working whatever it takes. I’ll ty it tomorrow.
Thanks!