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Dynamic material based on player health
Development
Rendering
health
,
question
,
Materials
,
unreal-engine
,
material-instance
ClockworkOcean
(ClockworkOcean)
April 14, 2021, 10:03am
3
You need to create it once on begin play, then change it here… using set vector parameter value.
335858-screenshot-1.jpg
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